Reasons to Play in Higher Education*.
It is in a book pulled together by Matthias as part of the Counterplay festival and associated playful goodness :)
I pitched something on why play should be part of HE, including matching what Government and employers wanted out of HE and graduates when the call for papers came out. When I started writing it, I started to feel it all sounded a bit too serious, and not at all playful. So I scrapped everything I wrote, went to Collabhub (where people can pitch collaborative projects with students) and asked if anyone would be up for turning my ideas into a more visual form. Jonny Clementson came on board and I paid him to create a short comic based on my ideas... a bit of bouncing backwards and forwards with ideas and text, and we ended up with a 6 page comic!
So it's now in "The Power of Play", which has been printed, but I don't think it's available to buy yet! I've put my chapter online to download though, so I hope some people like it :)
*Full reference: Walsh, Andrew and Clementson, Jonny (2017) Reasons to play in Higher Education. In: The Power of Play - Voices from the Play Community. CounterPlay, Aarhus, Denmark, pp. 181-187. ISBN 9788799975204
Sunday, 30 April 2017
Thursday, 27 April 2017
I was at Viborg library (picture above) earlier this week for a full day meeting helping to get the "Room of Stories" going. This is a project run by Marlene at Viborg library aimed at encouraging children (particularly boys) to read using an escape room.
It was an incredibly positive meeting with lots of lovely people, though I worry we left them with too many ideas to pin down afterwards!
As well as talking about results of the first meeting, ideas around escape rooms in general, and interviewing some local lads about what they enjoyed doing / playing, we split into 2 groups and tried to turn everything we discussed into some prototype ideas.
My group came up with a computer that had achieved a level of sentience and power that meant it was about to take over the world and destroy all humans. Luckily the lead programmer was a bit of a Science Fiction geek and had hidden override codes hidden in SciFi related clues in the building (so introducing lots of new worlds they could explore later in books).
The children would be split into soldiers and scientists to solve the puzzles and override the armed security systems (the soldiers - lots of physical type puzzles) and reboot / switch off the main computer (the scientists - lots of mental puzzles).
Can't wait to see how the project evolves over the next few months :)
Sunday, 16 April 2017
My thing for this year was a subscription box of teaching goodies for librarians and learning support staff. So a box that would come through the post (3 or 4 a year, perhaps?) with a mixture of teaching ideas (lesson plans, alternative uses, etc) and games or other finished teaching interventions (things that could just be got straight out in a class), aimed at different levels (and extra suggestions for differentiation) and settings.
Each box would have a different theme (we took one full of stuff on "sources of information"), with obvious ones being things like "search strategies", "referencing", "Sources of information", etc., that lots of us teach, but also stuff like "critical appraisal", "academic writing", "Open Access", "copyright" - we ended up with a fair list of things thanks to the feedback we received.
People seemed open to spending anything from £20 to £50 per box, with it being a bit harder to pay for a subscription than individual boxes (though a subscription was seen as a great way of doing it!). The lower end wouldn't pay for much at all (and we'd need to send *loads* out to pay for things like the design work), but we could probably find something in between. It was also pointed out that both teachers and school librarians might well love these as it fits in with how they work anyway - they are used to paying for resources!
It went down better than I was expecting, so I suppose I ought to think of a way to make it happen over the next few months... which might also be an opportunity to redo some of the games I use in a more polished way, suitable for printing "officially" and sending out down this route. So I'd probably start off by redoing SEEK!, Sources, and the referencing games I use, as long as I can find (and afford) a suitable graphic designer and find the time to tinker!
Saturday, 15 April 2017
I ran another Educational Escape Room workshop in Huddersfield last week, at the lovely Heritage Quay! It was a full day of following a set process to create some prototype educational escape room ideas - videos of the prototypes are here to watch.
Amy has blogged about the workshop properly (rather than this quick reflection & video link from me!).
Thank you to everyone who took part and worked hard throughout the day :-)
I collected some feedback at the end of the day, and I was particularly interested in whether I should let attendees play some examples, or whether that would influence them too much (so they'd copy and get less out of it!). The general feeling seemed to be that they'd appreciate examples to play, perhaps later in the session (so it didn't influence too much!), so I'll have to think about how I can tweak future workshops accordingly.